Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.
Check out this recent interview with gamemusic.net, where Jason describes aspects of his compositional approach to games such as The Dark Pictures: Man of Medan, Until Dawn, Moss, Dead Space, and Far Cry Primal.
Read the full interview.
Jason is participating in two sessions at the 2020 Game Developers Conference:
- Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will
In this session, Jason will break down his rhythmic approach to composing music from a drummer’s perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures. Topics will include musical phrasing and its impact on gameplay, creating grooves that support the in-game action and how properly layering rhythms can build to a satisfying interactive game experience.
More info on GDC website.
- The Art of Rejection
Five composers will bring to light the realities of the composer demo process, with a specific emphasis on the MANY times they have each been rejected. The conversation will cover the emotional and professional aspects of rejection, as well as the more controversial aspects of this practice (such as accepting unpaid demos, as well as undertaking large expenses in the process).
More info on GDC website.
2019 has been an incredibly busy year. In an interview with Kate Remington for WSHU Public Radio, Jason discusses his work on projects from the year, including Dark Pictures: Man of Medan from Supermassive Games, DC’s Swamp Thing, and the Moss: Twilight Garden DLC. Listen to the full interview here.
In a recent conversation with Time+Space, Jason and other industry composers shared their go-to audio plug-ins and sample libraries of 2019, in addition to some of their musical highlights from the year. Read the full interview here.
“VR gaming is the new craze sweeping the industry, and fundamentally changes how games get made. Sure, it seems pretty obvious that a developer would have to account for using a VR headset instead of a controller, but there are other, less obvious changes as well, like the soundtrack.” Read the full interview here.
“‘Relaxing’ isn’t the first word that comes to mind when you listen to Jason Graves’ award-winning scores, including his visceral music for Far Cry Primal, The Order 1886, and of course, the terrifying Dead Space series. The developers of Farlands, a launch title for Oculus Rift, asked Jason for a playful score to help create the mood. As you’ll hear in our conversation, Jason found writing this OST a surprising change of pace.” Listen to the full interview.
“The Academy of Interactive Arts and Sciences presents Academy Gaming Hour. Check out our interview with composer Jason Graves, behind games like Dead Space, Far Cry Primal and Until Dawn!” Watch the recorded live stream interview.
“Jason Graves joins us to talk about his music for the Oculus Rift VR game, Farlands. Last time Jason was on the show, we talked about Far Cry Primal. This music couldn’t be much different, and it was a blast to talk with him (and his parrot, Evie) about it. Go to the Patreon website.
“If you play video games, chances are you’ve heard the music of Jason Graves–he’s composed the soundtracks for Far Cry Primal, 2013’s Tomb Raider, Dead Space, and Until Dawn. On this week’s episode, the Dead Air crew sits down to dissect how Graves finds signature sounds in the real world, and how he uses them to create unsettling atmospheres.” Listen to the podcast.