Live interview with Jason on VGM Academy LIVE!

Jason will be helping kick off VGM Academy LIVE, a series of live interviews and Q&As with game industry composers and musicians. Tune into the interview tomorrow, Thursday, April 30th from 2:45 – 3:45pm EST via http://vgmacademy.com/live

GDC 2020 Presentations

Jason is participating in two sessions at the 2020 Game Developers Conference: Fascinating Rhythm: Bending the Power of Drums and Groove to Your WillIn this session, Jason will break down his rhythmic approach to composing music from a drummer’s perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures. Topics will include musical phrasing and …

Ask Audio Feature: How To Create Horror Video Game Scores

“Long gone are the days when you picked up a game just because of its box art. When it comes to horror, the player is already in the mindset of immersing themselves in a horror environment; they’re prepared for a scary experience before they’ve even pressed start. That’s where the composers come in.” Read the full article here.

“Home To Me” Remix Announcement

The Moss OST is finally here, and to celebrate, Jason is hosting a remix contest with of the Moss song “Home To Me” featuring the fabulous singer Malukah. Ten tracks will be picked and featured on Jason’s YouTube channel, Audio Ark. Prizes include signed copies of the game, soundtrack and sheet music. More information here.

Game Music and Sound Design Conference 2015

Jason is a featured speaker on the Pro Track for GameSoundCon, November 3-4. “The Modern Composer – An Army of One” will cover Jason’s creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve and Tomb Raider. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra. There will be a heavy emphasis …

Rhythm and Percussion Composition Workshop with Jason Graves

“In this half-day workshop, the studied percussionist Jason Graves will show a different approach to the composition process – using only percussion instruments. Showing examples from Tomb Raider and other titles, Graves will show basic approaches to rhythmic structures and developments. Together with the workshop participants, music will be developed by just using percussion to pictures.” Part of SoundTrack Cologne, …

Soundtrack Cologne 2015

“For the second time Jason Graves will be joining SoundTrack Cologne, August 19-23. In the past years he established himself even further as one of the most sought video game composers. He wrote the music for high profile games such as The Order: 1886, Dead Space, Evolve and the 2013 reboot of the successful Tomb Raider series.” Details can be found here.