During a recent interview with MCV/DEVELOP Magazine, Jason discussed aspects of his compositional process when scoring for video games. Topics include how he begins each new score, what it’s like working on different gameplay experiences, and more. We’re a bit biased, but think it’s worth a read!
Jason will be helping kick off VGM Academy LIVE, a series of live interviews and Q&As with game industry composers and musicians. Tune into the interview tomorrow, Thursday, April 30th from 2:45 – 3:45pm EST via http://vgmacademy.com/live
Jamie, of the DorkTunes podcast, and Jason discuss a bevy of unique topics including Jason’s YouTube channel, the variety of animal life found around his home and studio, and of course, his music and prolific composing career. Listen to the interview here.
In this interview with Lee Tyrrell of The Sound Test, Jason talks about practically every game he’s worked on. He goes into detail on multiple topics, such as what it’s like developing musical ideas in sequels and DLC expansions. Listen to the interview on YouTube.
On the most recent episode of The Sound Architect Podcast, interviewer Sam Hughes speaks with Jason about his mentors, inspirations, workflow, how his career has developed, and more! Listen to the podcast here.
Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.
Movie Music UK recognized Jason with a Special Mention for Best Original Score for a Video Game or Interactive Media for his work on The Dark Pictures: Man of Medan. Visit moviemusicuk.us for the complete list of awards, winners, and nominees.
“Long gone are the days when you picked up a game just because of its box art. When it comes to horror, the player is already in the mindset of immersing themselves in a horror environment; they’re prepared for a scary experience before they’ve even pressed start. That’s where the composers come in.” Read the full article here.
“The Academy of Interactive Arts and Sciences presents Academy Gaming Hour. Check out our interview with composer Jason Graves, behind games like Dead Space, Far Cry Primal and Until Dawn!” Watch the recorded live stream interview.
“Austin Wintory, Lennie Moore and Jason Graves join Emily Reese for a Google Hang and answer fan questions.” Watch the YouTube video.