
Rise Of The Kasai
Jason chopped and rearranged Sony’s source samples and recorded additional percussion, drums, and individual impacts. The score was built entirely with MIDI-triggered samples rather than streamed audio, dividing he music into separate percussion, vocal, and bass layers. The layers were programmed inside Sony’s proprietary music engine so they could react immediately to combat and player movement. The result was a highly adaptive tribal-orchestral score that continually rearranged itself during gameplay. Musical layers changed as the player explored, drew a weapon, or entered combat, meaning the same sequence was unlikely to play identically twice. The team also had to compress and optimize every sample to fit an unusually restrictive 800 KB memory budget per level on PlayStation 2.